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    Heroes - RPG Classes

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    Rezenith
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    Heroes - RPG Classes

    Post by Rezenith on Fri Aug 19, 2011 7:25 pm














    Last edited by Rezenith on Sat Mar 17, 2012 6:41 pm; edited 6 times in total


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    tehstatus
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    Re: Heroes - RPG Classes

    Post by tehstatus on Fri Aug 19, 2011 7:43 pm

    Wooden Hoe (Scythe) = 2
    Stone Hoe (Scythe) = 3 WE CAN USE HOE'S

    Hoely Shit!

    squirrels4ev
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    Re: Heroes - RPG Classes

    Post by squirrels4ev on Fri Aug 19, 2011 8:35 pm

    what does sneak do? hide your name but not your sprite? also is backstab being completely removed?

    Force2Reckon
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    Re: Heroes - RPG Classes

    Post by Force2Reckon on Fri Aug 19, 2011 8:42 pm

    can brawlies still go to netha or will that be transferred to clerics.


    IDK whats possible in the server yet but

    Some ideas:
    Fighters and brawlers 0% chance of crit as base +.2% chance each lvl (capping at 10%) 2x damage
    Rogues 5% chance of crit as base +.2% chance each lvl (capping at 15%)
    2x damage aaaaand 0% chance 3x crit as base +.1% chance per level (capping at 5%) sort of replace backstab? idk if crit is such a good idea I just think it would be cool to have a chance to 1 hit a creeper.

    EDIT:
    Rogues need a poison ability would work like fireball except w/o graphics and would be melee skill.

    Fighters should have charge
    Fighters should get increased speed when chopping a tree with a sword


    Brawlers should have evasion chance (chance to take 0 damage from swing) and should be able to break items fast with their fists, so like until level 10 a brawlers fists are as good as wood tools, and a until lvl 25 or 30 their stone and from than on iron tool speed, after all those fists are hard mothers.

    Again will edit with more ideas as I get em, or maybe make a new post if it's been awhile.

    tehstatus
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    Re: Heroes - RPG Classes

    Post by tehstatus on Fri Aug 19, 2011 10:00 pm

    Killing the hero's plugin. stripping it down Sad

    Rezenith
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    Re: Heroes - RPG Classes

    Post by Rezenith on Fri Aug 19, 2011 11:53 pm

    Everybody have ideas, it's good. But there's no plugin to back some of what you stated even though I thought of it already. For example evasion and crit, or chopping trees down with swords..

    Other than that, there is poison, shuriken, and a few others being implemented in the next 0.2 patch.


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    Force2Reckon
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    Re: Heroes - RPG Classes

    Post by Force2Reckon on Sat Aug 20, 2011 5:28 am

    Like I said idk whats possible but they were ideas that would have been awesome if we could have found plugins for or something...

    I've programmed with java, maybe I'll look up some guides and try and make them myself :}

    Rezenith
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    Re: Heroes - RPG Classes

    Post by Rezenith on Tue Aug 23, 2011 10:39 am

    http://pastebin.com/QbQuSmwU

    Those able to read. Refer to detailed information here.


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